AI Insights · Timothy · January 2023
Top 5 Geolocation Games on Android in Netherlands Q4 2022
Discover the performance of the top 5 geolocation games on Android in the Netherlands during Q4 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 showcased interesting trends for the top 5 geolocation games on the Android platform in the Netherlands. Here's a detailed look at the performance of these apps, based on data from Sensor Tower.
Pokémon GO
Throughout Q4 2022, weekly revenue for the game fluctuated, peaking at approximately $35K in the week of December 12. Weekly downloads experienced a downward trend, starting from around 2.8K in late September and dropping to about 1.7K in early December before a slight recovery to 2.4K by the end of the year. Active users saw a decline from 284K in late September to around 233K by mid-December, with a brief increase to 245K in the week of December 19.
Tamadog - Puppy Pet Dog Games
The game saw a gradual increase in weekly revenue, reaching a high of $181 in late November before stabilizing around $140 by the end of December. Weekly downloads showed a similar trend, peaking at 437 in mid-November and fluctuating between 200 and 300 in December. Active users also saw growth, peaking at 479 in mid-November and ending the quarter with 391.
Jurassic World Alive
Jurassic World Alive experienced a steady increase in weekly revenue, peaking at around $3.1K in late November. Weekly downloads saw an upward trend, starting from 244 in early October and reaching 455 by the end of November. Active users remained relatively stable, fluctuating between 4.5K and 5K throughout the quarter, with a slight dip to 4.3K in early December.
Landlord Go - Real Estate Game
Weekly revenue for this game saw significant fluctuations, peaking at $281 in the week of December 19. Downloads started strong at 213 in late September but dropped to around 50 by early December, with a slight recovery to 92 by the end of the month. Active users followed a similar trend, starting at 1.4K in late September and dropping to 843 by early December, before increasing to 1.1K by the end of the year.
Five Nights at Freddy's AR
The game had a modest weekly revenue, peaking at $47 in early October. Weekly downloads showed an upward trend, starting from 170 in late September and reaching 345 by the end of December. Active users saw a steady increase, from 910 in late September to 1.2K by the end of December.
For more detailed insights and data, visit Sensor Tower.